#pragma once
#include "State/GameState.h"
#include "Player/AnimPlayer.h"
namespace LTGame{

	class CST_ScriptDlg :
		public GameState
	{
	public:
		CST_ScriptDlg(GST_FLAG flag);
		~CST_ScriptDlg(void);

		void paint(void);
		bool logic(void);
		virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
		virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
		virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
	private:
		//CCPoint prePoint, curPoint;
		AnimPlayer* UI_player;
	};

}